tag:blogger.com,1999:blog-5448613549782052868.post2843847420364195145..comments2024-01-23T16:31:22.429-08:00Comments on The Nintendo Project: An 8-Bit Psychochronography: A Draconic Miscellany (Dragon's Lair)Elizabeth Sandiferhttp://www.blogger.com/profile/18337209180846868581noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5448613549782052868.post-32940596607075305412011-02-07T14:43:16.059-08:002011-02-07T14:43:16.059-08:00Speaking of the necessary incompleteness of maps, ...Speaking of the necessary incompleteness of maps, there is a great quote from Mr. Ibis in American Gods about maps - that a 'perfect' map would be identical to the terrain it was mapping, and would therefore be useless; that maps are useful as such only because they are incomplete. Didn't mention dragons, but this post brought that quote (one of my favorites from the whole book) to mind.Douglas Underhillhttps://www.blogger.com/profile/02215736448645573566noreply@blogger.comtag:blogger.com,1999:blog-5448613549782052868.post-63258095207783804342011-02-07T10:43:00.255-08:002011-02-07T10:43:00.255-08:00Did you have any history with, or affinity for the...Did you have any history with, or affinity for the arcade original Dragon's Lair? The NES port seems like an early attempt at 'de-making' a game - a technique that indie debs have been passionate about lately. As someone who had never heard of Dragon's Lair prior to 2005, I'm curious to know how your sense of nostalgia affected your impression of the game (for better or worse).Unknownhttps://www.blogger.com/profile/13293283452641647850noreply@blogger.com